[@main]
<╔═══════════════════════════╗/AUTOCOLOR=56>\
<║/AUTOCOLOR=56> <2.01/AUTOCOLOR=254> <七彩皓月/AUTOCOLOR=253> <獨家問世 /AUTOCOLOR=229> <║/AUTOCOLOR=56>\
<╚═══════════════════════════╝/AUTOCOLOR=56>\ \
<财/AUTOCOLOR=253> <是几百万年前先祖遗留下来的强力结阵,拥有无与伦比/AUTOCOLOR=250>\
<富/AUTOCOLOR=253> <的力量,千百万年来,没有人能够启动过,它里面隐藏着什/AUTOCOLOR=250>\
<结/AUTOCOLOR=253> <么无人知道!启动劫阵可以随机获得200-10000不等的元宝!/AUTOCOLOR=250>\
<阵/AUTOCOLOR=253> <启动/AUTOCOLOR=250><188><层后盟重土药将出现大量元宝, 当前劫阵为第/AUTOCOLOR=250><$STR(G0)><层!/AUTOCOLOR=250> \
<启动结阵/@qidong>\
\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
<━━━━━━━━/SCOLOR=222><2.01/AUTOCOLOR=254>★<七彩皓月/AUTOCOLOR=253>★<獨家問世/AUTOCOLOR=243><━━━━━━━━/SCOLOR=222>
[@qidong]
#IF
checkitem 财富神石 1
SMALL G0 187
#ACT
inc G0 1
SENDMSG 1 财富劫阵升为:第[<$STR(G0)>]层,满188层土药将大量出现元宝!
set [018] 1
goto @huodezhufu
break
#IF
checkitem 财富神石 1
LARGE G0 186
#ACT
ThrowItem 3 353 342 6 100元宝 10|60
ThrowItem 3 353 342 6 500元宝 5|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 100元宝 10|60
mov G0 0
set [018] 1
goto @huodezhufu
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!
#ELSEACT
messagebox 启动需要财富神石一块!
[@huodezhufu]
#IF
Check [018] 0
#act
mapmove 3 333 333
break
#IF
checkitem 财富神石 1
RANDOM 1000
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
set [018] 0
GAMEGOLD + 10000
break
#IF
checkitem 财富神石 1
RANDOM 500
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
set [018] 0
GAMEGOLD + 5000
break
#IF
checkitem 财富神石 1
RANDOM 300
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个]
set [018] 0
GAMEGOLD + 3000
break
#IF
checkitem 财富神石 1
RANDOM 200
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
set [018] 0
GAMEGOLD + 2000
break
#IF
checkitem 财富神石 1
RANDOM 100
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1500个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1500个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1500个]
set [018] 0
GAMEGOLD + 1500
break
#IF
checkitem 财富神石 1
RANDOM 60
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]
set [018] 0
GAMEGOLD + 1000
break
#IF
checkitem 财富神石 1
RANDOM 30
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]
set [018] 0
GAMEGOLD + 500
break
#IF
checkitem 财富神石 1
RANDOM 15
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加400个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加400个]
set [018] 0
GAMEGOLD + 400
break
#IF
checkitem 财富神石 1
RANDOM 8
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加300个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加300个]
set [018] 0
GAMEGOLD + 300
break
#IF
checkitem 财富神石 1
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]
set [018] 0
GAMEGOLD + 200
break